Drifting Tires
Drifting refers either to a driving technique
utilizing a difference in slip angle between the front & rear tires of a car,
or to a sport based on the technique; this article deals primarily with the
sport. When the rear wheels are slipping at a greater angle than the front
wheels, the car is drifting, or "power-sliding". The rear end of the car appears
to chase the front end around a turn; the driver utilizes both front tires & the rear tires to control the actual direction of the car. More throttle induces
more rear wheel slip angle & the rear of the car wants to overtake the front.
The goal is for the driver to achieve opposite lock & use the throttle to fine
tune the car's angle & direction.
History
For decades people have intentionally used oversteer in many levels of
motorsports. Some motorsports, such as dirt track racing, motorcycle speedway,
rallying, & other forms of motorsports on low-grip surfaces have taken advantage
of oversteer. Early Grand Prix drivers such as Tazio Nuvolari also used an at
the limit form of driving called the four-wheel drift[1]. It has also featured
prominently in stunt driving & other forms of exhibition.
Modern drifting started out as a racing technique popular in the All Japan
Touring Car Championship races over 30 years ago. A motorcycling legend turned
driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in
the 1970's. He was famous for hitting the apex (the point where the car is
closest to the inside of a turn) at high speed & then drifting through the
corner, preserving a high exit speed. This earned him several championships & a
legion of fans who enjoyed the spectacle of burning tires.
The relatively low grip of even the best racing tires of the 1960s & 1970s lent
themselves to driving styles with a high slip angle. As professional racers in
Japan drove this way, so did the street racers.
A street racer named Keiichi Tsuchiya became particularly interested by
Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on
the mountain roads of Japan, & quickly gained a reputation amongst the racing
crowd. In 1977, several popular car magazines & tuning garages agreed to produce
a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit
& inspired many of the professional drifting drivers on the circuits today. In
1988, alongside Option magazine founder & chief editor Daijiro Inada, he would
help to organise one of the first events specifically for drifting.
Drifting outside Japan "officially" began in 1996 with an event at Willow
Springs racetrack in California hosted by the magazine Option. Inada, the NHRA
Funny Car drag racer Kenji Okazaki & Dorikin, who also gave demostrations in a
Nissan 180SX the magazine bought over from Japan judged the event with Rhys
Millen & Bryan Norris being two of the entrants & the race was incidentally won
by a Honda Civic. It has since exploded into a massively popular form of
motorsport in North America, Australia & Europe, especially in the United
Kingdom with one of its drifting contest taking place in 2002 hosted by the OPT
Drift Club who was run by a tuning business called Option Motorsport, the club
held a championship called D1UK, then later became the Autoglym Drift
Championship, for some legal reason, as it was unrealated to the publishers &
driftking the business was forced to drop the Option & D1 name & the club has
recently since became absorbed into the D1 franchise as a national series. There
was a Irish series that was called the D1IRL which was forced into a namechange
due to legal reasons.
Today
Nowadays, drifting has evolved into a competitive sport where drivers compete in
rear-wheel drive cars to keep their cars sideways as long as possible. At the
top levels of competition, especially the D1 Grand Prix from Japan & others in
Malaysia, Australia, the Republic of Ireland, the United Kingdom, & the United
States, drivers are able to keep their cars sliding for extended periods of
time, often through several turns.
Drift Competition
Drifting competitions are judged based not on the time it takes to complete a
course, but on line, angle, speed, & show factor. Line involves taking the
correct line, which is usually announced beforehand by judges. Angle is the
angle of a car in a drift, the more the better. Speed is the speed entering a
turn, the speed through a turn, & the speed exiting the turn; faster is better.
The show factor is based on multiple things, such as the amount of smoke, how
close the car is from the wall, & the crowd's reaction. It is based on how
"cool" everything looks.
Team Drift Competition in Melbourne, Australia.To make judging less ambiguous,
the DriftBox has been introduced to D1GP, it uses GPS/accelerometers to measure
the angle, speed & g-force during a run. This takes the guesswork out of judging
the angle & speed of the drift.
The judging takes place on just a small part of the circuit, a few linking
corners that provide good viewing, & opportunities for drifting. The rest of the
circuit is irrelevant, except as it pertains to setting up the car for the first
judged corner. In the tandem passes, the lead driver often feints his or her
entry to the first corner to upset the chase driver.
There are typically two sessions, a qualifying/practice session, & a final
session. In the qualifying sessions, referred as Tansou (chase run), drifters
get individual passes in front of judges (who may or may not be the final
judges) to try & make the final 16. This is often on the day preceding the
final.
The finals are tandem passes, referred as Tsuiso (chase attack). Drivers are
paired off, & each heat comprises two passes, with each driver taking a turn to
lead. The best of the 8 heats go to the next 4, to the next 2, to the final. The
passes are judged as above with some provisos.
Overtaking the lead car under drift conditions almost always wins that pass.
Overtaking the lead car under grip conditions automatically forfeits that pass.
Spinning forfeits that pass, unless the other driver also spins.
Increasing the lead under drift conditions helps to win that pass.
Maintaining a close gap while chasing under drift conditions helps to win that
pass.
Points are awarded for each pass, & usually one driver prevails. Sometimes the
judges cannot agree, or cannot decide, or the crowd violently disagrees with the
judge's decision. In such cases more passes may be run until a winner is
produced. Sometimes mechanical failure determines the battle's outcome, either
during or preceding a heat. If a car cannot enter a tandem battle, the remaining
entrant (who automatically advances) will give a solo demonstration pass.
There is some regional variation, for example in Australia, the chase car is
judged on how accurately it mimics the drift of the lead car, as opposed to
being judged on its own merit. Other variations of the tansou/tsuiso & the
tansou only method is the multi car group judging, seen in the Drift Tengoku
videos where the four car team is judged in groups.
Cars
The neutrality of this article or section may be compromised by "weasel words".
Please see the relevant discussion on the talk page.
In theory any car with FR layout will do. In practice, certain models crop up
again & again. The top 15 cars in the 2003 D1GP,[1] top 10 in the 2004 D1GP,[2]
& top 10 in the 2005 D1GP[3] were:
Car Model 2003 2004 2005
Nissan Silvia S15 6 cars 5 cars 3 cars
Toyota Levin/Trueno AE86 3 cars 3 cars 2 cars
Mazda RX-7 FD3S 2 cars 1 car 2 cars
Nissan Skyline ER34 1 car 1 car 1 car
Nissan Silvia S13 2 cars
Toyota Chaser JSX100 1 car
Subaru Impreza GD (RWD) 1 car
Toyota Altezza SXE10 1 car
The popular cars seen around the world reflect the local flavors & what is
commonly available, but center around light to moderate weight, rear-wheel-drive
passenger cars with an emphasis on good handling. Japanese cars are often
preferred, due to the sport's Japanese origins, but are not necessarily at an
advantage. In Japan & worldwide, the most common drift machines are the Nissan
Silvia/180SX, Nissan Skyline(RWD versions), Nissan Cefiro (RWD versions), Nissan
Laurel, Nissan Fairlady Z, Toyota AE86, Toyota Altezza, Toyota Soarer, Honda
S2000, Mazda Miata, & Mazda RX-7. US drift competitions will feature the local
versions of all those cars (such as the Nissan 240SX & Toyota Corolla GT-S) as
well as American performance cars such as the Ford Mustang, Dodge Viper &
Pontiac GTO. Drifters in other parts of the world often adapt their own local
favorites, such as the early Ford Escort (UK & Ireland), BMW 3 Series (other
parts of Europe), or Volvo 700 series (Sweden).
There is some debate over whether or not front wheel drive (FWD) vehicles can
drift, which is often accompanied by the false notion that anything done to make
the rear wheels "slide" automatically qualifies as a drift. In hindsight, FWD
cars are not able to carry out a drift as a drift is often controlled by
applying power to the rear wheels - which FWDs are inherently unable to do. A
simple source for this claim is the restriction D1GP applies, wherein FWDs do
not qualify for entrance into the event.
AWD vehicles, such as the Subaru Impreza WRX STi, & Mitsubishi Lancer Evolution
drift at a much different angle & are usually induced by power-over. As the
front wheels are also driven on an AWD vehicle there is a noticeable lack of
counter steer. D1 & other professional competitions do not allow AWD vehicles.
However, vehicles such as the Impreza & the Lancer can be converted to only use
the rear wheels to become a RWD car that can compete in drift competitions that
prohibit AWD cars.
Drifting techniques
The basic driving techniques used in drifting are constant, though each car &
driver will employ some subset of these techniques. They include:
Hand-brake or Emergency brake drift - The hand-brake is pulled to induce rear
traction loss. This is generally the most common technique used to lock up the
rear wheels in a FWD vehicle by inexperienced drivers, attempting to "drift".
Also, this technique is used heavily in drift competitions to drift large
corners.
Power oversteer or Powerslide - This drift is performed when entering a corner
at full throttle to produce heavy oversteer through the turn. The excess power
causes the drive wheels to lose traction in a RWD or AWD car. This is the most
typical drifting technique for all-wheel drive cars.
Lift off, Lift throttle, or Taking In[4] - By closing the accelerator while
cornering at very high speeds, cars with relatively neutral handling will begin
to slide, simply from the weight transfer resulting from engine braking. The
drift is controlled afterwards by steering inputs from the driver & light pedal
work, similar to the Braking drift.
Shift lock - Initiated by downshifting (usually from third to second or fourth
to third, & using a very fast shift) instead of braking, without rev-matching,
causing the drive wheels to lock momentarily. Helpful for very tight corners,
allowing the driver to approach the corner at a slower speed & lower revs, while
allowing quick acceleration when exiting the corner. This technique can be very
damaging to the engine if mis-used as the ECU is unable to rev limit when the
engine is oversped by the rear wheels. Premature downshifters are called "Rod
Stretchers". [5]
Braking Drift - This drift is performed by braking into a corner, so that the
car can transfer weight to the front. This immediately followed by throttle in a
RWD car causes the rear wheels to lose traction.
Clutch kick - This is done by "kicking" the clutch (pushing in, then out,
usually more than one time in a drift for adjustment in a very fast manner) to
send a shock through the powertrain, upsetting the car's balance. This causes
the rear wheels to slip.
Inertia (Feint) drift - This is done by transferring the weight of car towards
the outside of a turn by first turning away from the turn & then quickly turning
back using the inertia of the rear of the car to swing into to the desired
drifting line. Sometimes the hand-brake will be applied while transferring the
weight of the car towards the outside to lock the rear wheels & help the rear
swing outwards.This type of drifting causes the car to accelerate faster
afterwards, because of momentum built up while drifting.
Dirt drop - This is done by dropping the rear tires off the road to maintain or
gain drift angle. Only permissible when there is dirt or foliage near the edge
of or to the side of the track.
[edit]
Drift Tuning
[edit]
Drive Train
A proper mechanical limited slip differential (LSD) is essential for drifting.
Open diffs & viscous diffs cannot be controlled during a sustained slide. All
other modifications are secondary to the LSD.[6] Popular drift LSDs include OS
Giken[7], KAAZ[8], & Cusco[9].
The most popular form of limited slip differential for drifting is the clutch
type, in "2-way" form; this is preferred for its consistent & aggressive lockup
behavior under all conditions (acceleration & deceleration). Some drift cars
will employ a spool "differential", which actually has no differential action at
all, the wheels are locked to each other. Budget drifters also use the welded
differential, where the side gears are welded to give the same effect. This
makes the car very easy to slide at high speed, but difficult to park, & is hard
on the driveline. Torsen (available on cars such as S15, FD3S, MX5, JZA8x) &
Cone (some Borg Warner) type diffs are adequate, but not generally available
aftermarket.
The clutches on drift cars tend to be very tough ceramic brass button or
multiple-plate varieties, for durability, as well as to allow rapid "clutch
kick" techniques to upset the balance of the car. Gearbox & engine mounts are
often replaced with urethane mounts, & dampers added, to control the violent
motion of the engine/gearbox under these conditions.
Suspension
The suspension in a drift car tends to have very high spring & damper rates.
Sway bars are upgraded, particularly on the rear. Caster is often increased to
improve the car's controllability during a slide. Most cars use an integrated
coilover/shock (MacPherson strut) combination. This type of suspension allows
the ride height to be adjusted independently of the suspension travel. There is
no perfect height setting or spring/shock combo for any car, but each driver
will have their own personal preference. Many suspension manufacturers offer
suspension tuned specifically for drifting, allowing many people to enter the
sport competitively.
Bushings can be upgraded with urethane parts. Most Nissan vehicles have a
floating rear subframe which is usually fixed in position with billet aluminium
or urethane "drift pineapples", to prevent the frame moving during drift.
One suspension tuning method, still popular in Japan, is known as "Demon Camber"
(Japanese: 鬼カム, Oni-kamu). It involves setting the suspension with extreme
negative camber in the front to reduce slide. Negative camber on the rear would
only induce understeer, making the car more difficult to drift. The front of the
car having better grip & less tendency to slide, it is easier to swing the rear
of the car around to get a good drift angle. However stability, grip, & overall
ability to control the car are compromised. It has thus fallen out of favor as a
serious performance-minded suspension setup. However, many cars built for show
(such as those driven by bōsōzoku) still use this style of suspension setup for
its aggressive look. A few degrees of toe-out on the rear wheels in some
vehicles (leading edges angled outward) can improve turn-in, & make setting up a
drift a little easier.
Tire wear is generally not a concern for professional drivers. However if you
are modifying a street-driven car to drift on the weekends, it is important to
remember that aggressive suspension angles can destroy your tires on the street
in very little time.
Cockpit
Because of the large sideways forces, the driver must be retained firmly by a
bucket seat, & preferably five point harness. This allows the hands to merely
turn the wheel, as opposed to bracing oneself against the wheel. The steering
wheel should be relatively small, dished, & perfectly round, so that it can be
released & allowed to spin through the hands as the castor returns the front
wheels to center. The locking knob on the hand brake is usually replaced with a
spin turn knob, this stops the hand brake locking on when pulled. Some drivers
move the hand brake location or add an extra hydraulic hand brake actuator for
greater braking force.
Engine
S13 Silvia bay with typical drift mods - including oil cooler, front mount
intercooler (pipes only visible), remote oil filter mount, strut brace, camber
strut tops, high mount turbo, glove over brake master cylinder.Engine power does
not need to be high, & in fact if a car has too much power, it can be very hard
to handle during a drift. Each driver has their own preference, & drift cars can
be found with anything from 100bhp (74kW) to 1000bhp (745kW). Typically, engine
tuning is oriented towards achieving linear response rather than maximum power
output. Engines also must be equipped with upgraded cooling systems. Not only
are the engines pushed very hard, creating lots of heat, but being driven at an
angle reduces the airflow through the radiator. For turbocharged engines,
intercooler efficiency is similarly reduced. Oil coolers are almost essential.
V-mount intercooler/radiators improve flow through these components, & keep the
expensive intercooler out of harm's way in the inevitable offs.
Steering
With increased steering angle it is possible to achieve greater angle with the
vehicle, it will also aid in spin recovery. This is often done with spacers on
the steering rack, custom steering racks, custom tierod ends, or machining the
spindles. Increased steering angle often requires other modifications as at some
point the tire or wheel will come in contact with other suspension pieces or the
inner/outer fenders.
Body
Cleaning up severed bars during Drift meet.Chassis preparation is similar to a
road racing car. Roll cages are sometimes employed for safety, & to improve the
torsional rigidity of the car's frame, but is compulsory in events that involves
the 2+ cars tsuiou runs in the event of a side collision. Front & rear strut
tower braces, B-pillar braces, lower arm braces, & master cylinder braces are
all used to stiffen the chassis. The interior is stripped of extraneous seating,
trim, carpet, sound deadening; anything that is not essential is removed to
reduce weight.
Body kits are usually attached with cable ties. When the body kit meets the wall
or curb, the cable ties snap, releasing the part, as opposed to breaking it.
As drift cars are pushed faster, aerodynamic tuning becomes more important as
well. Rear spoilers & wings usually are useful only in large, open tracks where
the cars develop enough speed to create a need for more downforce. Wheel arches
are often rolled or flared to allow the fitment of larger tires. Airflow to the
engine is critical, so the bonnet is often vented.
Tires
S13 Silvia - tyre stretched over a wide rim, increasing sidewall rigidity. The
rim has a high positive offset to increase track.The cars quite often have
different tires on the front & back, & the owner may have quite a few sets. This
is because a single afternoon of drifting can destroy a new set of tires. As a
rule, good tires go on the front for good steering. On the back, hard-compound
tires are used, quite often second-hand ones tend to end up in a cloud of smoke.
15" wheels are common on the rear, as 15" tires are cheap. As a driver gets
better, they will most likely want to upgrade the tires used in the rear for a
higher grip compound. Although cheap/hard tires are fun purely for their
slipperiness & ease of drifting, they quickly become a hazard for high-speed
drifts. More advanced drivers require the most grip possible from all 4 tires.
Competitive drifters often run DOT approved tires closer to racing tires, which
is permitted, with the exception of some major championships including D1GP
which only permits commercially available tyres that are approved by them. The
grip is required for control, speed, & a fast snap on the initial entry. Some
companies have started to create tires with special effects for drifting. One
such company is Kumho. They recently released tires designed especially for the
drifting crowd. These new tires produce colored smoke instead of regular grey
smoke when drifted. However these tires are generally not available to the
public, & only to drift racing teams at the moment.
Drifting in popular culture
Spoiler warning: Plot and/or ending details follow.
A De Lorean DMC-12 drifting in the game Gran Turismo 4. Many videogames &
simulations include the physics necessary to simulate drifting.Because of the
showy, spectator-friendly nature of drifting, it has received some exposure in
mainstream culture both in Japan & the rest of the world.
The manga series Initial D by Shuichi Shigeno, later adapted to an anime & a
live-action film, is often many peoples' first exposure to the sport of
drifting.
The third film in the The Fast & the Furious series, Tokyo Drift, is set in a
romanticized version of Japan's drift culture. The film very loosely depicts the
Japanese drift-racing environment. However, little to no street racing takes
place in major Japanese cities, as depicted loosely in the feature, the majority
of racing is undertaken on licensed tracks or on touges (mountain passes).
Drifting & Touge driving are featured in the third, fifth & final installment of
the Shuto Kousoku Trial series.
Drifting is also frequently used to add excitement to automotive advertising.
One dramatic example was used in a Japanese commercial for the Isuzu Gemini.[10]
Drift events have been covered by major TV sports networks worldwide, as well as
through a regular program on US-based cable TV network G4techTV.
Many racing video games such as Project Gotham Racing, Daytona USA, OutRun 2 &
especially Ridge Racer require drifting to perform well in the game.
The racing game series Kaido Battle involves drifting contests & night-time
drift duels on mountain roads.
In the Need For Speed Underground series, players must compete in Drift events
to meet game requirements to pass levels.
A Top Gear skit which Richard Hammond is taught how to drift by Yasuyuki
Kazama.The presentors of British TV program Top Gear are known to enjoy
powersliding cars on their test track. In the final episode of series 6 Richard
Hammond tested the Vauxhall Monaro VX-R & was taught how to drift in the same
car by D1 Grand Prix driver Yasuyuki Kazama in the last episode of Season 6.
Despite being unable to speak English, Kazama was able to teach Hammond by using
hand signals. Kazama then took the VX-R & showed Hammond how to drift
properly.[11]
As the Fifth Gear presenter Tiff Needell like to practice powersliding in the
show & in his previous stint in Top Gear, Fifth Gear, followed his campaign when
he competed in the D1GP's spinoff British national series, D1GB.
Best Motoring International frequently features drifting events with Keiichi
Tsuchiya (nicknamed the Drift King). BMI also released the Drift Bible, a
well-known reference DVD explaining drifting in a step-by-step fashion.
In The Dukes Of Hazzard, the General Lee is often seen drifting along Hazzard
county's roads, among other stunts.
Super Mario Kart introduced drifting (or power sliding) to the series in 1992 &
is key to winning races & setting the fastest lap.
In the movie Cars (2006), the main character, Lightning McQueen, learns how to
drift himself through a corner on a dirt surface, which in the end allows him to
almost win the final race.
Another manga series Over Rev! by Katsumi Yamaguchi is another comic that
features drifting, but is not as well known as Initial D.